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X particles 3.5 tutorials
X particles 3.5 tutorials













x particles 3.5 tutorials

Oh, that's the Arnold Shader network, sorry. And one of the things is the Octane-I'm going to hit shift-C really quick and open up the network. Okay, so my Octane piece that I'm going to be talking about right now is just something that I kind of have hodgepodged together from working with a few other artists that use Octane, and some stuff that I figured out on my own.

x particles 3.5 tutorials

I'm going to do a few different things, a lot of it's going to be X-Particles-based, with a little bit of TurbulenceFD.

x particles 3.5 tutorials

So yeah, let's go ahead and get into some presentation stuff. ” But this isn't LA guys this is downtown. And I'm so happy every time Cigraph is in this town, because it brings a lot of the creatives from outside of LA to LA, and we get to meet and mingle and stuff and they get to tell us, “oh, LA sucks. I live here in Los Angeles, the city that never sleeps. ♪ ♪ Yay! Thank you so much Adam, I love my new reel. So, let's go ahead and watch my reel so you can see some of the junk that I've worked on. I finally have a reel that's 60 seconds and looks like an editor did it and it doesn't have weird, off musical edits that I normally have and I'm super happy to have it. You guys want to see some of my work? A bud of mine, Adam Elder, just cut this reel for me and we're going to watch it together guys. Like following Cantina's ridiculous.like their work is so impressive. I am always filled with a great sense of pride to be considered worthy of presenting next to all these people that have done, rightly so, more than I could possibly imagine doing. Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.- Hey! Thanks again to Maxon for letting me come out to another one of these. Use a RealFlow WetMap Shader on any Cinema 4D geometry.

x particles 3.5 tutorials

Use Cinema 4D materials and textures for emitting fluid particles.Ĭreate and customize crown splashes easily.Ĭonvert RF to thinking particles, use particle instances and tracer objects.ĮASILY CONFIGURABLE REALFLOW WETMAPS IN C4D Use RealFlow nodes and Cinema 4D colliders together.Ĭreate splines in Cinema 4D and use them as fluid paths in RealFlow. New parameter “Fill mode” for Fill emitter to be able to use the same object for emission and collision. The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.įilter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter. Give your particle instances a more natural look thanks to their variation on position, rotation and scale.Īlembic is now the only output format for RealFlow | Cinema 4D. Excellent for fine tuning your mesh until you are happy with its look.ĬHILD OBJECTS FLUID’S RANDOM TRANSFORMATIONS Only mesh your fluids without resimulating everything again. No matter if it is for collisions or emissions.Īvoid the emission of particles inside objects colliding with the fluid.ĭecide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction. Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. Launch Cache process from any toolbar or customize RealFlow node output filenames.















X particles 3.5 tutorials